VIZA 659 / CPSC 649 -- Physically Based Modeling
Fall 2006
TuTh 2:20-4:00, Architecture C 307, 3 credits
Instructor: Donald
H. House, phone: 5-3465, email: house@viz.tamu.edu, office
hours: 2:30 - 4:15 Wednesday
Course Directory
/usr/local/misc/courses/viza659/2006/
Resources and Documentation
Introduction
Physically-based modeling and dynamic simulation techniques as used for
the automatic description of motion and geometry for animation and
computer
graphics. A variety of modeling techniques are explored, with a special
emphasis on particle-system approaches to representing complex
phenomena.
Texts and Readings
- Baraff, and Witkin Physically
Based
Modeling
Course Notes, Course 36 SIGGRAPH 99 Please Print Only Pages 1
Through
109 of the Notes (the rest is speaker's slides)
- Woo, Neider and Davis, OpenGL®
Programming Guide: The Official Guide to Learning OpenGL®,
Version 1.4, 4/E, Addison Wesley
- Press, Teukolsky, Vettering, and Flannery, Numerical
Recipes in C, Cambridge University Press
- A collection of other notes and
research
papers
Course Objectives
We will begin by looking at the problem of simulating a bouncing ball,
and use this problem to review relevant principles of
Calculus, Physics, Linear Algebra, and Numerical Methods. This will
give
us the background to investigate an approach to the modeling and
simulation
of amorphous phenomena using massive particle simulations. We will also
address ways of treating special materials and phenomena using
interacting
particle systems, specifically techniques for the representation of
flocking
and herding using systems of multiple interacting actors. Returning to
smaller scale models, we will introduce the classic spring-mass-damper
system and see how it can be used to construct flexible structures with
"springy'' links. Computational problems in modeling springy behavior
will require us to investigate more sophisticated numerical methods for
computing our simulations, such as adaptive time stepping and implicit
integration. We will then look at building structures
from "rigid'' links, and formally introduce the notion of rotational
dynamics.
All of our early simulations will be done using forward dynamics, where
the inputs to a simulation are forces and the outputs are positions and
velocities. However, the inverse situation, where the inputs are
positions
and velocities and the outputs are forces, is often much closer to what
is required in choreographing a computer animation. This concept will
be
generalized to deal with a variety of geometric constraints. We will
conclude
the course by looking at fluid dynamics, and how concepts from this
field
can be implemented efficiently to simulate such phenomena as water,
smoke
and fire.
Course Schedule
- Introduction to Physically Based Modeling
- Collision Detection
- Simple Particle Systems
- Explicit Numerical Integration
- Interacting Particle Systems and Actors
- Spring-Mass-Damper Systems
- Springy Structures
- "Stiff" Systems and Implicit Numerical Integration
- Rigid Body Dynamics
- Constraint Systems and Inverse Dynamics
- Smoke and fluids
Projects, Exams and Grading
This will be a project oriented course, with assignments done on the
computer
about every two weeks, and culminated by a project of the students' own
devising. Cumulative regular homework project average grade will count
for 70%
of the final grade. The final project will count 20% of the final
grade. Students will demonstrate their solutions to assignments
and their final project in class, and grading will be based on the
quality
of the presentation. The remaining 10% of the grade will be based on
the
instructor's subjective evaluation of class participation, which will
include
such issues as attendance and informed classroom discussion. To make
sure that the classes are
interesting
and informative, everyone will be expected to attend class, to have
carefully
read assigned readings, to have completed the programming assignments
and
to participate actively in class discussions.
Late assignements will incur a 10% penalty per class session that
they
are late. Since they will be graded by demonstrating them in class, and
the late penalty is stiff, it will be a good idea to implement your
projects
in stages so that you will always have something to show even
if
you do not successfully complete an assignment. For each assignment,
you
will give me a directory containing 1) a text file containing a written
description of your project and any special features or techniques you
implemented, 2) your source code with a Makefile, and 3) an executable.
I will only be
looking at your source code to satisfy my curiosity, not to give you
detailed
critiques. Thus it will be up to you to make sure that I understand
what
you have done. If your project is not entirely self-explanatory, please
include instructions for running it in the written description.
Plagiarism
The handouts used in this course are copyrighted. By "handouts," I mean
all materials generated for this class, which include but are not
limited
to the course notes, syllabi, exams, problems, in-class materials,
review
sheets, additional problem sets, and the contents of the class World
Wide
Web site. Because these materials are copyrighted, you do not have the
right to copy the handouts, unless I expressly grant permission. For
the
contents of class World Wide Web sites, you have permission to make
printouts
strictly for your use in this class.
In this course, we want to encourage collaboration and the free
interchange
of ideas among students and in particular the discussion of homework
assignments,
approaches to solving them, etc. However, we do not allow plagiarism,
which,
as commonly defined, consists of passing off as one's own the ideas,
words,
writings, etc., which belong to another. In accordance with this
definition,
you are committing plagiarism if you copy the work of another person
and
turn it in as your own, even if you should have the permission of that
person. Plagiarism is one of the worst academic sins, for the
plagiarist
destroys the trust among colleagues without which research cannot be
safely
communicated.
If you have any questions regarding plagiarism, please consult the
latest
issue of the Texas A&M
University
Student Rules, under the section on Academic Misconduct.
Americans with Disabilities Act
The Americans with Disabilities Act (ADA) is a federal
anti-discrimination
statute that provides comprehensive civil rights protection for persons
with disabilities. Among other things, this legislation requires that
all
students with disabilities be guaranteed a learning environment that
provides
for reasonable accommodation of their disabilities. If you believe you
have a disability requiring an accommodation, please contact the Office
of Support Services for Students with Disabilities in Room 126 of the
Student
Services Building. The phone number is 845-1637.
Academic Integrity Statements
AGGIE
HONOR CODE
“An Aggie does not lie, cheat, or steal or
tolerate those who do.”
Upon
accepting admission to Texas A&M University,
a student immediately assumes a commitment to uphold the Honor Code, to
accept responsibility for learning, and to follow the philosophy and
rules of the Honor System. Students will be required to state their
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Ignorance of the rules does not exclude any member of the TAMU
community from the requirements or the processes of the Honor System.
For
additional information please visit: www.tamu.edu/aggiehonor/