ERGUN AKLEMAN
Prof. Dr.
Visualization Sciences Program
Department of Architecture, Texas A&M University
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``Plain-Woven Objects'' based on our recently developed theory called Extended Topological Graph Theory is accepted to Siggraph'09.

See the video that shows a demonstration of the process using our interactive program.


I have created cartoon animations and page design for an IPhone fitness game with The Computational Physiology Lab (CPL) in University of Houston. The game is available free from the Health and Fitness application Walk n’Play in the App Store. Those of you with iPhones who crave for a cool app, go to iTunes and download it.

More information can also be found at the application’s dedicated web site:

http://www.cpl.uh.edu/html/LocalUser/walknplay/index.html


Short Bio


I am a professional cartoonist, illustrator and caricaturist who has published more than 500 cartoons, illustrations and caricatures. I am also a computer graphics researcher who has a background in Electronic and Computer Engineering. I received my PhD in Electrical and Computer Engineering from Georgia Institute of Technology.

In the Visualization Sciences program, I teach a wide variety of topics in covering both artistic and scientific aspects of computer graphics. The topics I usually teach include computer animation, 3D modeling, rendering, visual storytelling, image based lighting and compositing. All my courses are interdisciplinary by nature. I combine a studio approach with lectures. In my art and design courses, students also learn mathematics. In my technical computer graphics courses that are usually heavy in computer science and mathematics, students also learn aesthetics aspects of the subject.

My research work is also interdisciplinary, usually motivated by aesthetic concerns. I have published extensively in the areas of shape modeling, image synthesis, artistic depiction, image based lighting, texture and tiles, computer aided caricature, electrical engineering and computer aided architecture.

My most significant and influential contributions as a researcher have been in shape modeling and computer aided sculpting. My work on a topological mesh modeling. has resulted a powerful manifold mesh modeling system, called TopMod. By using TopMod, high genus manifold shapes can easily be constructed. I also have a significant body of work in subdivision modeling and implicit modeling. My future research goals include finding new ways for physical construction of large scale complicated shapes.