Professor
Department of Architecture and Visualization Laboratory
College of Architecture, Texas A&M University
College Station, Texas 77843-3137
(979) 845-3465, fax (979) 845-4491
house at viz tamu edu, http://www-viz.tamu.edu/faculty/house
Happily combining teaching and research, I am currently working on an NSF sponsored educational project to produce a planetarium show entitlied Enlightening Lightning!. The show uses a multi-media mix of video, character animation, animated illustrations, slides and sound to explain lightning science, lore and safety to middle school children. It, and a related web site for teachers, is planned for national release in the Summer of 2004.
My teaching specialties at Texas A&M have been Physically Based Modeling for Visualization and Animation, Computer Graphics, and Programming Methodology. For the Visualization Program I developed four new graduate courses in computer graphics, VIZA 652 and VIZA 653 - Computing for Visualization I & II, VIZA 654 - The Digital Image, and VIZA 659 - Physically Based Modeling. In addition, I regularly teach a graduate seminar covering current graphics research. Computing for Visualization is a one year comprehensive sequence in graphics programming, mathematics for graphics and interactive techniques designed to prepare Visualization graduate students with art or design backgrounds for advanced study in graphics. The Digital Image covers a broad spectrum of topics having to do with generating, storing, compositing, warping and morphing digital images. Physically Based Modeling treats the integration of physical simulation with visualization methods to produce realistic motion sequences for both animation choreography and real-time virtual-world interaction.
While at Williams College my specialties were Artificial Intelligence and Computer Graphics, and there I developed two courses in Computer Graphics. The first, Computer Graphics, was an upper division undergraduate course focusing on the methodologies underlying three-dimensional shaded graphics. The second course, The Art and Science of Computer Graphics , was developed in collaboration with Steve Levin of the Studio Art Department, with support from both the Sloan Foundation and the New England Consortium for Undergraduate Science Education. We designed the curriculum and associated course software (Jabka) for an audience of undergraduate non-science majors. The course enjoyed wide success, being offered experimentally in January of 1990 and offered regularly since then at Williams. A number of other schools, including Gettysburg, Hamilton, Vassar and Bowdoin offered courses integrating the software and all or part of the curriculum.
A. B. Tucker (Ed.), CRC Handbook of Computer Science and Engineering , Section Advisor for nine chapter, 200 page, section on Computer Graphics, CRC Press, 1997.
Depth Perception in Frogs and Toads -- A Study in Neural Computing , Springer-Verlag, Lecture Notes in Biomathematics Series, vol. 80, New York, 1989.
G. Greenfield, D. House. Image Recoloring Induced by Palette Color Associations, Journal of WSCG, Vol. 11, No. 1, 189-196 (2003)
D. House, C. Ware. A Method for the Perceptual Optimization of Complex Visualizations, Proceedings of Advanced Visual Interface 2002, (Trento, Italy, May 22-24, 2002) (2002)
G. Schmidt, D. House, Towards Model-Based Gesture Recognition, Automatic Face and Gesture Recognition 2000, (Grenoble, France) (2000)
S. Sudarsky, D. House, An Integrated Approach Towards Representation, Manipulation and Reuse of Pre-Recorded Motion, Computer Animation 2000 , (Philadelphia, Pennsylvania)(2000)
G. Schmidt, D. House, Guided Motion Synthesis, Visual 2000, (Mexico City, Mexico) (2000)
S. Arvin, D. House, Modeling Architectural Design Objectives in Physically Based Space Planning, Automation in Construction, (2000)
S. Arvin, D. House. Modeling Architectural Design Objectives in Physically Based Space Planning. Media and Design Process, O. Ataman, J. Bermudez (Eds.), Proceedings of ACADIA 99, (Salt Lake City, Utah, October 28-31, 1999) 212-225 (1999)
S. Arvin, D. House, Making Designs Come Alive: Using Physically Based Modeling Techniques in Space Layout Planning, Computers in Building: Proceedings of the CAADfutures 99 Conference, G. Augenbroe, C. Eastman (Eds.), (Atlanta, Georgia, June, 7-8, 1999) 245-262 (1999)
S. Sudarsky, D. House, Motion Capture Data Manipulation and Reuse via B-Splines, Modeling and Motion Capture Techniques for Virtual Environments , N. Magnenat-Thalmann, D. Thalmann (Eds.), Proceedings of CAPTECH 98, (Geneva, Switzerland, November 26-27, 1998), 55-69 (1998)
D. House, C. Kocmoud, Continuous Cartogram Construction, Proceedings of Vis 98 IEEE Visualization 1998, (Research Triangle Park, North Carolina, October 18-23, 1998), 197-204 (1998)
C. Kocmoud, D. House, A Constraint-Based Approach to Constructing Continuous Cartograms, Proceedings of 8th International Symposium on Spatial Data Handling (Vancouver, July 11-15, 1998), (1998)
D. House, G. Schmidt, S. Arvin, M. Kitagawa-DeLeon, Visualizing a Real Forest, IEEE Computer Graphics and Applications, vol. 18, no. 1, 12-15 (1998)
G. Schmidt, M. Ringham, D. House, Choreographing Realistic Animated Birds Using Gesture Recognition, Proceedings of VRAIS 98 IEEE Virtual Reality Annual International Symposium (Atlanta, Georgia, March 14-18, 1998), poster paper, 211 (1998)
M. Ringham, D. House, Aerodynamic Bird Flight: A Physically-Based Approach to Behavioral Flocking, Proceedings of CAD & Graphics '97 Fifth International Conference on CAD & CG (Shenzhen, China, December 2-5, 1997), Vol. 1, 69-74 (1997)
D. House, G. Schmidt, S. Arvin, M. Kitagawa-DeLeon, A Realistic Animated Walkthrough of an Existing Forest, Proceedings of Data Visualization 97 (St. Louis, Missouri, October 8-10, 1997) on-line WWW document, 1997.
A. Ibrahim, D. House, Genetic Shaders: Interactive and Automatic Shader Generation, Visual Proceedings SIGGRAPH 97 Sketches (Los Angeles, California, August 3-8, 1997) pg. 189 (1997)
D. House, S. Arvin, G. Schmidt, M. Kitagawa-DeLeon, Visualizing the Midway Face of the Dixie National Forest, Visual Proceedings SIGGRAPH 97 Sketches (Los Angeles, California, August 3-8, 1997) pg. 207 (1997)
D. House, R. DeVaul, D. Breen, Towards simulating cloth dynamics using interacting particles, International Journal of Clothing Science and Technology , vol. 8, no. 3, 75-94 (1996). IJCST 1996 Paper of the Year.
D. Breen, D. House, M. Wozny, A particle-based model for simulating the draping behavior of woven cloth, Textile Research Journal, vol. 64, no. 11, 663-685 (1994)
D. Breen, D. House, M. Wozny, Predicting the drape of woven cloth using interacting particles, Proceedings of SIGGRAPH 94 (Orlando, Florida, July 24-29, 1994). In Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, 365-372 (1994)
D. House, D. Levine, The Art and Science of Computer Graphics: a very depth-first approach to the non-majors course, Proceedings of SIGCSE 94 (Phoenix, Arizona, March 10-11, 1994). In SIGCSE Bulletin, ACM SIGCSE, 334-338 (1994)
J. Smith, D. House, Evolving models of dynamical systems with a genetic algorithm, Proceedings of IEE Colloquium on Genetic Algorithms for Control and Systems Engineering (London 1992). IEE Digest 1992/106.
D.Breen, D. House, P.Getto, A physically-based particle model of woven cloth, The Visual Computer, vol. 8, no. 5-6, 264-267 (1992)
D.Breen, D. House, P.Getto, A particle-based computational model of cloth draping behavior, in Scientific Visualization of Physical Phenomena , N.M. Patrikalakis (Ed.), Springer-Verlag, Tokyo, 1991.
D.Breen, D. House, Particles: a naturally parallel approach to modeling, Proceedings of the 3rd Symposium on the Frontiers of Massively Parallel Computation, 1991.
D. House, D.Breen, Particles as modeling primitives for surgical simulation, Proceedings of the 11th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 1989.
A parallel algorithm for object localization within the binocular visual field, Parallel Processing for Computer Vision and Display, P.M.Dew, R.A.Earnshaw & T.R.Heywood (Eds.), Addison-Wesley, Wokingham, 1989.
A model of the visual localization of prey by frog and toad, Biological Cybernetics, 58, 173-192 (1988)
M.A. Arbib, D. House, Depth and detours: An essay on visually guided behavior, in Vision, Brain and Cooperative Computation, M. Arbib & A. Hanson (Eds.), MIT Press, Cambridge, Massachusetts, 1987.
D. House, M.A. Arbib, Depth and detours: Decision making in parallel systems, Proceedings of the 1985 IEEE Workshop on Languages for Automation: Cognitive Aspects in Information Processing, 1985.
Neural Models of Depth Perception in Frogs and Toads, Ph.D. Dissertation, University of Massachusetts, 1984.
D. House, D. Breen, Representation of Woven Fabrics, Course Notes, SIGGRAPH 98 Course 31, 1998.
D. House, G. Schmidt, S. Arvin, M. Kitagawa-DeLeon, Visualizing a Real Forest, Computer Graphics and Applications, Visualization Blackboard , vol. 18, no. 1, 12-15 (1998)
Overview of Three-Dimensional Computer Graphics, in A. B. Tucker (Ed.), The Computer Science and Engineering Handbook, pp. 1193 - 1210, CRC Press, 1997.
Overview of Three-Dimensional Computer Graphics, Computing Surveys , vol. 28, no. 1 (1996)
NSF Educational, 2002-2004 Enlightening Lightning! Coupling Earth Systems Research to K-12 Education using Planetarium Presentations. $181,840 project, Co-PI with Richard Orville of Meterology, Texas A&M and Michael Hibbs, Tarelton State University to develop a planetarium show on lightning for national distribution, aimed at middle school aged children. Responsible for all aspects of the production of show content, including video, character animation and animated full-dome illustrations.
USDA Forest Service, 1993-1995. Human Response-based Evaluation of Environmental Data Visualization Systems. $30,000 subcontract from University of Arizona to produce a highly realistic forest walk animation using geographic and tree data from the Dixie National Forest in Utah. The project goal is to quantify the efficacy of computer visualizations in eliciting human responses comparable to those attained with video and actual experience.
NECUSE (New England Consortium for Undergraduate Science Education), received jointly with Andries van Dam of Brown University and Allen Tucker of Bowdoin College. $20,000 project to further the development of an object-oriented graphics system for the teaching of both a non-majors course in graphics, and a course for computer science majors.
Defense Logistics Agency, 1990. Grant to Rensselaer, in excess of $500,000 to develop technology for the automation of pressing in clothing manufacture. Co-PI on modeling component of project with budget of $110,000. Charged with responsibility to develop a physically-based dynamic model of cloth.
SIGGRAPH Educator's Grant, 1990 award for teaching of computer graphics, included admission to conference and courses, and various conference materials.
National Science Foundation. 1989-1991. $57,638 ILI Program award for equipping a laboratory for undergraduate computer science instruction.
National Science Foundation. 1987-1988, 1988-1989. Two $30,000 RUI Program awards for studies of particle system simulation models of biological tissues.
Medical Simulation Foundation, Inc. 1987-1988. $50,000 award, through Rensselaer's Design Research Center Industrial Associates Program, for studies leading to the development of a surgical simulation model of the human knee.
Guided Motion Synthesis, Visual 2000, Mexico City, Mexico,
2000.
Automatic Construction of Continuous Cartogram Map Deformations , Universidad de Las Américas - Puebla, México, May 1999.
Continuous Cartogram Construction, Wilhelm Schickard Institut für Informatik, Universität Tübingen, Tübingen, Germany, November 1999.
Continuous Cartogram Construction, IEEE Visualization 1998, Research Triangle Park, North Carolina, October 1998.
Representation of Woven Fabrics, SIGGRAPH 98, Course 31, Cloth and Clothing in Computer Graphics, Orlando, July 1998.
Aerodynamic Bird Flight: A Physically-Based Approach to Behavioral Flocking , State Key Lab for Computer Graphics, Hangzhou, China, December 1997.
Aerodynamic Bird Flight: A Physically-Based Approach to Behavioral Flocking , CAD & Graphics '97, Shenzhen, China, December 1997.
(presented jointly with D. Breen) Predicting the drape of woven cloth using interacting particles, SIGGRAPH 94, Orlando, July 1994.
The Art and Science of Computer Graphics: a very depth-first approach to the non-majors course, SIGCSE 94, Phoenix, Arizona, March 1994.
Visualization, Visualizers, and the Natural World, invited talk, Fourth Annual Conference on AI, Simulation, and Planning in High Autonomy Systems, Tucson, September 1993.
Coupled Particles: Theory, SIGGRAPH 92 Course 16, Particle System Modeling, Animation, and Physically Based Techniques, Chicago, July 1992.
A particle-based computational model of cloth draping behavior, 9th Annual International Conference of the Computer Graphics Society (CGI '91), Cambridge, Massachusetts, June 1991.
Computer Science for the Non-major: The Art and Science of Computer Graphics, Computing Strategies Across the Curriculum Conference, Burlington, Vermont, April 1991.
Computer Imaging, NERCOMP Conference on The Arts, Technology and Computers, New London, February, 1990.
Particles as Modeling Primitives for Surgical Simulation, 11th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, Seattle, November 1989.
A Parallel Algorithm for Object Localization Within the Binocular Visual Field, International Conference on Parallel Processing for Computer Vision and Display, University of Leeds, Leeds, UK, January 1988.
Global Representations: Are They Needed for Sensory-Motor Integration? , invited talk, Woods Hole Workshop on Computational Neuroscience, Woods Hole Marine Biological Research Station, August 1985.
Depth and Detours: Decision Making in Parallel Systems, 1985 IEEE Workshop on Languages for Automation, Universitat de Palma, Palma de Mallorca, June 1985.
Depth and Detours: Towards Neural Models, Second Workshop on Visuomotor Coordination in Frog and Toad, Universidad Nacional Autonoma de Mexico, Mexico City, November 1982.
The Frog/Toad Depth Perception System - A Cooperative/Competitive Model , Workshop on Visuomotor Coordination in Frog and Toad, University of Massachusetts, Amherst, November 1981.
I serve or have served on a number of committees at various levels
within the Department, College and University. In addition to a number
of adhoc committees, these include the Departmental Executive
Committee, the Promotion and Tenure Committee (chair in 2002), and
various faculty search committees; the College Academic Affairs
Committee; and the University Development Leave Committee, and the
Council of Principal Investigators. I have also served the Computer
Science Department as an outside member on committees to review senior
faculty, and on the Department Head Search Committee.