VIZA 616 - Rendering & Shading
Spring 2003

Homework 00
Due 12:30pm Wednesday, January 22, 2003

Last updated 1/14/03


Read Chapters 1, Sections 3.1-3.6 and Sections 4.1-4.4 in the Advanced Renderman book.

For this assignment, do the tutorial in Chapter 2 of the RenderMan RIB Course. After completing this short tutorial, you will need to read Chapter 4, to get you started applying pre-written shaders to your geometry.  You should also read Chapters 3 and 5 as well.

Using only a RIB file (no MTOR yet) and existing shaders, create and render a 800x400 tiff image of a planetary scene with at least one planet and one simple "spaceship".  You might choose to include a moon or two for your planet.  Maybe some rings, a sun, nebula, etc. ... use your imagination and creativity
Choose whichever shaders you wish for the planets, moons, spaceships, etc.

The best image gets highlighted on the class Gallery page!

How to compile a shader for use. If you want to use one of the .sl shaders from the shader directories, copy it to your own shader directory and type

shader shadername.sl

This should create a shadername.slo file, which will be linked to RenderMan when you use it in a RIB file.

Be sure to read the Notes on Homework page for instructions on turning in your homework and be sure to include ALL of the necessary files.

Additional Notes on HW 00:

source $SOURCE_DIR/maya (where SOURCE_DIR is set as /usr/local/misc/setup) (for both SGI and LINUX) render filename.rib