VIZA 616 - Rendering & Shading
Spring 2003

Homework 08
Due 12:30pm Wednesday, March 26, 2003

Last updated 3/19/03


Reading Assignment: Chapter 13 of Advanced Renderman

For this assignment you will be writing a Renderman shader or shaders to photorealistically render the  the same organic item that you did earlier in the semester with Maya's rendering capabilities. This is your chance to pull out everything that we've covered so far and come up with a truly photorealistic Renderman shader based approach.  Don't forget that your lighting setup is also important.

You will need to turn in:

1) The README file.
2) The shader source code for your Renderman shader(s).
3) The compiled Renderman shader(s).
4) The RIB or Maya files for your scene.
5) At least TWO rendered views of the obect. JPEG format please!

Homework will be graded on quality and realism of the rendered images, the techniques used, efficiency, and style. Style refers to the shader files, not the image. We expect appropriate commenting and intelligent naming of variables so that the shader(s) can be deciphered