VIZA 616 - Rendering &
Shading
Spring 2003
Homework Assignments
Last updated 3/19/03
| Homework #0 | Due 1/22 | Introductory PRman exercise |
| Homework #1 | Due 1/29 | Maya organic object rendering using image maps |
| Homework #2 | Due 2/5 | Surface shading models via the RenderMan shading language |
| Homework #3 | Due 2/12 | Displacement shaders and illuminance loops in RenderMan |
| Homework #4 | Due 2/19 | Procedural shaders and noise in RenderMan |
| Homework #5 | Due 2/26 | Shadow and environment maps in Renderman |
| Homework #6 | Due 3/7 | RenderMan light and volume shaders |
| Homework #7 | Due 3/19 | Using the RenderMan C API |
| Homework #8 | Due 3/26 | Organic object rendering using Renderman |
| Homework #9 | Due 4/2 | Non-photorealistic Renderman shader |
| Homework #10 | Due 4/16
Due 4/23 |
Final project - part I
Final project - part II |