TopMod: Topological Mesh Modeler
Lead designer, architect and programmer: Vinod Srinivasan
Concept development: Ergun Akleman
Key Contributors: Eric Landreneau, Esan Mandal, Zeke Melek
Other contributors: Cansin Evrenosoglu, Xu Bei, Paul Edmundson, Fusun Eryoldas
Papers and presentations related to
TopMod can be found in my
Publications page.
Software
The software is written in C++ using
FLTK
as the user-interface platform. The program runs natively on Linux. A Windows
port using Cygwin is
available.
Videos
Here are some videos showing TopMod in action.
Images
Here are links to some images of models created using TopMod. Some of these were created by students in the Viz
Lab as part of their course assignments. The modeler does not include any
rendering capabilities except for basic OpenGL rendering and shading
(including a wireframe and silhouette mode). The images shown are typically
generated by exporting the model to OBJ format, importing it into Maya and
then rendering using various shaders and textures.
Links
-
Topological
Mesh Modeling : Dr. Ergun Akleman's page on toplogical mesh
modeling which contains links to some of our publications and
presentations.