TopMod: Topological Mesh Modeler

Lead designer, architect and programmer: Vinod Srinivasan
Concept development: Ergun Akleman
Key Contributors: Eric Landreneau, Esan Mandal, Zeke Melek
Other contributors: Cansin Evrenosoglu, Xu Bei, Paul Edmundson, Fusun Eryoldas


Papers and presentations related to TopMod can be found in my Publications page.

Software
The software is written in C++ using FLTK as the user-interface platform. The program runs natively on Linux. A Windows port using Cygwin is available.

Videos
Here are some videos showing TopMod in action.
Images
Here are links to some images of models created using TopMod. Some of these were created by students in the Viz Lab as part of their course assignments. The modeler does not include any rendering capabilities except for basic OpenGL rendering and shading (including a wireframe and silhouette mode). The images shown are typically generated by exporting the model to OBJ format, importing it into Maya and then rendering using various shaders and textures.
Links