Immersive Visualization of Montezuma Castle A

 

 

Problem Statement and Objectives

 

Two ongoing research interests of the college are the documentation of historic sites and the development of immersive visualization systems. The work on historic site documentation is exemplified by the documentation of Montezuma Castle A, a cliff dwelling site in central Arizona, and the ongoing work to document the Pointe du Hoc site in Normandy.  The work in immersive visualization has resulting in the development of several operational prototype systems and supporting software (Parke, 2002).

 

The purpose of this proposal is to initiate a pilot project that will exploit the synergistic relationship of these two activities.  The thrust of the project is the development of an interactive immersive visualization based on the site documentation data gathered for Montezuma Castle A.  This project will benefit both activities; developing a better understanding of the use of immersive visualization in site documentation, and developing a better understanding of the immersive visualization capabilities needed to successful portray such historic sites.

 

The project will explore, using this specific example, the use of immersive visualization as a means to present and understand such historic sites.  Many sites, such as this one, are no longer accessible to the general public.  An immersive visualization would provide an exciting opportunity to explore and ‘experience’ the site. Since the cost of installing and operating such immersive systems has decreased dramatically in recent years, the use of such immersive visualizations is becoming feasible for installation in venues such as museums and visitor centers.

 

Specific objectives of the proposed project include:

 

1)     organization and translation of the collected site data into forms suitable for immersive visualization,

2)     development of software enhancements required to facilitate this type of immersive visualization,

3)     development of an effective operational prototype that will serve as both an educational tool and as a demonstration example for seeking additional funding,

4)     verify that the resulting visualization is a faithful representation of the site,

5)     serve as the basis for at least one, probably two, MS theses,

6)     foster the development of several publications.

 

Review of Relevant Current and Prior Work

 

Immersive Visualization of Historic Sites

 

While viewers of recent PBS and History Channel programs are seeing the growing use of computer visualization as part of the explanations and a number of real time historic site walkthrough visualizations have been created, the use of immersive visualization for historic sites is rare.

 

The proposed work draws on recent and ongoing research activities of two groups in the College; historic site documentation done through HRIL, and the development of immersive visualization systems done through the Visualization Laboratory.

 

Historic Site Documentation

Castle A at Montezuma Castle National Monument is a 12th c. Sinaguan cliff dwelling in central Arizona.  In 1951 public visits to the building were closed to protect the building from catastrophic damage.  As a result, public interaction with the building is limited to a view from 40 feet below and 200 feet away.

In 2002, the Historic Resources Imaging Laboratory was asked to create accurate 2D HABS level drawings of the Castle A for preservation and archive purposes.  Two field seasons and two years of drawing have resulted in 20 sheets of drawings that will constitute the only visual interpretation of the building other than photographs and a short video produced in the 1990’s. 

Whether these drawings will be made available to the public is a choice for the Park Superintendent but even if they are available an experience of the drawing is not like an experience of the building.  At our final meeting with the Park Superintendent we agreed that both the park and the public would benefit greatly from a more natural 3D visualization of the site. The need of the park service for ‘some kind’ of virtual visitation of Castle A provides a practical seed for our investigation into immersive environments.  

 

Development of immersive visualization systems and software

 

While standard visualization techniques provide ‘windows’ into virtual environments, immersive visualization provides the sense of being ‘within’ and experiencing these environments. Immersive visualization has, until quite recently, been associated with very expensive specialized systems used in applications such as scientific visualization, flight training and petroleum exploration where the benefits justified the expense. We are focused on spatially immersive systems such as the CAVE concept initially developed at the University of Illinois at Chicago (Cruz-Neira, 1993). 

 

Current and near future technologies and computational economics allow the development of better and more cost effective spatially immersive visualization systems.  In recent years, low cost commodity projectors have been replacing the expensive projectors and commodity PC based graphics systems have been replacing the expensive graphics system previously used.

 

Spherical domed display surfaces, requiring specialized optics, have been used for many years in flight training simulators (Reno, 1989) and dodecahedron approximations to spherical projections have been developed (McCutchen, 1991).  An emerging concept has been to develop immersive visualization systems utilizing modular polyhedral display surface structures that are good approximations to the ideal display sphere.  A high performance commodity graphics processor is included for each display surface facet (Hereld, 2000).  The result is a powerful, distributed spatially immersive visualization system.

 

The faceted display elements may be arranged in a number of possible configurations.  There are a number of polyhedral configurations whose faceted surfaces are good approximations to the ideal spherical display surface.  These polyhedron require from 12 up to 60 or more planar faces (Holden, 1971) (Wenninger, 1971).

 

Examples of such systems include the GarnetVision prototype developed by Iwata (Iwara, 1996) which used a 12 facet rhombic dodecahedron to form a fully immersive system.  Another, commercial system, has been developed by Link Simulation Systems (Dugdale, 1999).  This system, called SimuSphere, is based on a pentagonal dodecahedron facet structure.  Our approach is focused on the 24 facet Trapezoidal Icositetrahedra (Parke, 2002).

 

To date we have developed two three-facet operational prototypes.  We are currently working on a seven facet operational prototype.  The seven facets will be a slightly modified subset of the 24 facet polyhedron.  This version will have a nearly 180 degree horizontal and about 90 degree vertical field of view.  Development of the prototypes has involved detailed simulation, physical structure design, physical fabrication and assembly, supporting software design, and software implementation.

 

In recent years, several open source software development environments that provide the basic utility services and system support software upon which specific applications can be built have been created to support the development of immersive visualization systems.  These include VR Juggler (Bierbaum, 2001) (VR Juggler, 2004), Syzygy (Schaeffer, 2003), and OpenSG (OpenSG, 2004).  

 

Procedures and Methods

 

1) The first step is to organize and transform the collected image and 3D geometric data into a form suitable for immersive visualization.  The collected data includes video, digital photographs, Total Station measured 3D reference points and hand measured 3D data, which was originally collected to support the creation of 2D HABS level drawings.  This information along with the generated HABS drawings must be converted into data files suitable for the immersive visualization system. This means creating appropriate 3D polygonal surface data in .obj file format and creating the required surface texture files.

 

2) For this project, some modifications and enhancements to the existing immersive visualization software will be required.  These enhancements will include additional interaction capabilities, animation control and audio support.

 

Specific interaction enhancements will include allowing choice of season and time of day.  Since this site evolved through several stages, allowing interactive selection of the specific evolution stage to be portrayed should be supported. Also, providing the ability to point at or select specific objects is desired.  An informational audio clip could be triggered by selecting specific objects or locations within the site.  In addition, an interactive virtual flashlight or lantern will be needed to explore interior spaces.

 

The inclusion of animated elements in the site model is desired.  These elements could be representations of natives moving through the site, smoke, fires, cloud shadows, etc.

 

3) Finally, the validity and accuracy of the visualization must be established.  Evaluation of the visualization is needed to ensure that it is a true representation of the site and not misleading.

 

Potential Benefits to Faculty and College

 

Faculty Development, Expertise

 

The purpose of this proposal is to initiate a pilot project that will exploit the synergistic research activities of faculty in both HRIL and Visualization.  This project will benefit both activities; developing a better understanding of the use of immersive visualization in site documentation, and developing a better understanding of the immersive visualization capabilities needed to successful portray such historic sites.

 

Faculty of the college unfamiliar with immersive environments will be able to experience its value through the efforts of this project.  They may then be inspired about the applicability of this tool to their teaching and research needs.  These ideas would likely lead to further grant development for use of this equipment.

 

Publication Potential

 

It is expected that this work will serve as the basis for at least two publications, one contributing to the historic site documentation literature and the other a contribution to the field of immersive visualization. Journals such as APT Bulletin and Vernacular Architecture Forum are at least two possible journals for this type of work.  The annual IEEE Visualization and VR conferences are other possible publication venues.

 

Design Competition or Exhibition Potential

 

Since the cost of installing and operating immersive visualization systems has decreased dramatically in recent years, the use of such systems is becoming feasible for installation in museums, visitor centers and other exhibition venues.

 

Potential to Enhance Current College Programs, Themes, Priorities

 

The purpose of this proposal is to initiate a pilot project that will exploit the potential synergistic relationship of the activities of HRIL and Visualization.

 

Budget Justification

 

We are requesting $7,500 to support one graduate student for eight months during the late spring, summer and fall of 2005 – April 15 through December 15.  This student will focus on data conversion and software development.

 

Schedule of Work, Milestone Dates

 

 

Plan for Integrating this Research into the Teaching of College

 

The knowledge and expertise gained from this project will feed back into courses like Arch 446, Arch 646, and Arch 647, all of which utilize efforts in historic documentation as an educational foundation.  Courses such as VIZA 616 and VIZA 658 address issues in real time immersive visualization.  This project will provide specific example material to illustrate concepts germane to these courses and perhaps challenge that conceptual base.

 

 

 

Interdisciplinary/Team-Based Nature of the Work

 

Visualization has long been tied to Historic Documentation.  The current visualization standard is 2D drawings.  It is slowly moving towards 3D models but it will take some time for this to overtake 2D drawings as a standard.  This research would be groundbreaking for Historic Documentation and only possible with the combination of the faculty and students in the Architecture and Visualization programs.  This interdisciplinary team will be developing a new understanding of the use of immersive visualization in site documentation, and also developing an understanding of the immersive visualization capabilities needed to successful portray such historic sites.

 

Follow-On Funding

 

List other potential outside sources

 

Sites like Castle A at Montezuma Castle National Monument present important challenges to tourism practices.   An obvious potential source for follow-on funding would be the National Park Service, which has expressed an interest in visualization as a way to make this, and perhaps other sites, more accessible to the public. The installation of an immersive visualization capability at the Montezuma Castle Visitor Center would be a potential follow-on.

 

Plan for seeking outside funding for follow-on work

 

The strategy is to use this pilot project as a demonstration of what is currently possible in the use of immersive visualization as a way for the public to remotely ‘experience’ historic sites.  This is especially true for sites that are not accessible to the public. The project will likely uncover aspects where further research and development is needed.

 

Target groups include the National Park Service, museums such as the new Native American Museum, and other exhibition venues. NSF has recently indicated interest in a related area by funding a two million dollar effort to develop better computer modeling tools for archeological sites.  Since the Pointe du Hoc site is another candidate for immersive visualization, groups interested in that site would also be funding targets.

 

The timetable for seeking such funds would be the fall of 2005 as the results of this project begin to appear and can be demonstrated.

 

Describe what has been accomplished with any research funds received during the past three years.

 

1) The development of the immersive visualization systems has been supported by a three-year Texas A&M TITF infrastructure development grant (8/02-8/05).  This $165,000 grant is partially due to initial work supported by earlier CRIC seed funding.

 

We are currently in the operational prototype and initial application development phases of this project. Development of the prototypes has involved detailed simulation, physical structure design, physical fabrication and assembly, supporting software design, and software implementation.

 

We have developed two operational prototypes.  One is a three facet section of the 24 facet polyhedron described above. The other prototype also has three display facets forming a section of a 10 facet surrounding cylindrical structure.  We are currently working on a seven facet operational prototype. 

 

2) The two-year site survey and subsequent HABS drawing documentation of the Montezuma Castle A conducted by the HRIL was funded by the National Park Service.

 

3) The current HRIL based Pointe du Hoc site documentation effort has received support from a number of sources.  The data developed from this effort will be another excellent candidate for visualization including immersive visualization.

 

 

References

 

Bierbaum, A., et al., 2001. VR Juggler: A virtual platform for virtual reality application development. In: Proc. IEEE VR 2001. Yokohama, Japan.

 

Cruz-Neira, C., D. Sandin, T. DeFanti, 1993. Surround-screen projection-based virtual reality: The design and implementation of the CAVE. In: Proc. Siggraph 93. ACM, New York, pp. 135-142.

 

Dugdale, J., et al., 1999. Current developments in visual display technology for fighter type simulators. In: Proc. 21st IITSE Conf. Orlando, Florida.

 

Hereld, M., I. R. Judson, R. L. Stevens, 2000. Introduction to building projection-based tiled display systems. IEEE Computer Graphics and Applications, 20, 4: 22-28.

 

Holden, A., 1971. Shapes, Space and Symmetry. Dover, New York.

 

Iwata, H., 1996. Rear-projection-based full solid angle display. In: Proc. ICAT ’96 Conf. Makuheri, Chiba, Japan.

 

McCutchen, D., 1991. Method and apparatus for dodecahedral imaging system. U.S. Patent #5,023,725.

 

_____, 2004. http://www.opensg.org

 

Parke, F. I., 2002. Next Generation Immersive Visualization Environments.  In: Proc. SIGraDi 2002 Conference. Caracas, pp. 162-166.

 

Reno, B. A., 1989. Full field of view dome display system. In: Proc. AIAA/FSTC, pp. 390-394.

 

Schaeffer, B. and C. Goudeseune, 2003. Syzygy: Native PC Cluster VR. In: Proc. IEEE VR 2003, Los Angeles, CA,  pp. 15-22.

 

_____, 2004. http://www.vrjuggler.org

 

Wenninger, M. J., 1971.  Polyhedron Models. Cambridge University Press, London.