CAN YUKSEL MS Visualization Science - Texas A&M University
Can Yuksel
DEMO REEL
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LAST UPDATED: 11/2006
RESUME
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LAST UPDATED: 11/2006
THESIS
Real-time Impulsed-Based Rigid-Body Simulation and Rendering

Abstract:
The purpose of this thesis is to develop and demonstrate a physically based rigid body simulation with a focus on simplifications to achieve real-time performance. This thesis aims to demonstrate that by improving the efficiency with simplified calculations of possible bottlenecks of a real-time rigid body simulation, the accuracy can be improved. A prototype simulation framework is implemented to evaluate the simplifications. Finally, various real-time rendering features are implemented to achieve a realistic look, and also to imitate the game-like environment where real-time rigid body simulations are mostly utilized.
A series of demonstration experiments are used to show that our simulator does, in fact, achieve real-time performance, while maintaining satisfactory accuracy. A direct comparison of this prototype with a commercially available simulator verifies that the simplified approach improves the efficiency and does not damage the accuracy under our test conditions. Integration of rendering elements like advanced shading, shadowing, depth of field and motion blur into our real-time framework also enhanced the perception of simulation outcomes.

Videos:
Block
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Sticks
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Tower
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Variable Sized
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Wall
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LAST UPDATED: 05/2007
RESEARCH
Example-Based Skeleton Extraction
Schaefer S. and Yuksel C.
To appear in Eurographics Symposium on Geometry Processing 2007
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Abstract:
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new deformations in the same style as the examples. Since rigid skeletons are used by most 3D modeling software, this skeleton and the corresponding vertex weights can be inserted directly into existing production pipelines. To create the skeleton, we first estimate the rigid transformations of the bones using a fast, face clustering approach. We present an efficient method for clustering by providing a Rigid Error Function that finds the best rigid transformation from a set of points in a robust, space efficient manner and supports fast clustering operations. Next, we solve for the vertex weights and enforce locality in the resulting weight distributions. Finally, we use these weights to determine the connectivity and joint locations of the skeleton.

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  • Video 13.2MB
  • LAST UPDATED: 06/2007
    PROJECTS
    Real-time Rigid-Body Simulation
    The aim of this project is to simulate realistic rigid body interactions in real-time.
    I used CPU for all simulation calculations and programmable graphics hardware (GPU) for advanced rendering and shading computations.

    System Requirements:
    P4 3.0 GHz with GeForce 6800 or higher.

    Download Software:
  • Windows 1.5MB

  • Effects Videos:
    Rigid Body Simulation by Can Yuksel
    Shadow Mapping
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    HDR Effects
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    Depth of Field
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    Motion Blur
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    LAST UPDATED: 10/2006
    Car Simulation by Can Yuksel Real-time Car Simulation
    V1:(12/05) Here is version 1.1a of my car simulation. Drive the car using mouse only. Enjoy and don't care about driving safe!

    System Requirements:
    P4 3.0 GHz with GeForce 6800 or higher.
    Download:
  • Windows 7MB
  • Linux 7MB
  • Click to Enlarge
    Click to Enlarge V2:Version 2.0 is coming soon.
    (05/07) Check the progress video!
    LAST UPDATED: 05/2007
    ANIMATION
    Pietro's Kitchen
    A short 3-D animation of a cooking show that features a chef and his zombie assistant.

    Created Using:
    Maya, Adobe Photoshop, Renderman, and Shake

    Credits:
    Adam Clapsdale, Seth Freeman, Landon Gray, Michael Losure, Patrick O'Brien, Tony Piedra, Stuart Tett, and Can Yuksel.
    LAST UPDATED: 05/2007
    PERSONAL STUFF
    F1 & F3 driving experience Formula 1 & 3
    That was the craziest thing that I have ever done in my life, and believe me, I have done a lot of stuff! :)
    Download video 12MB
    F1 & F3 driving experience
    05/2005
    Snowboard-2005 Snowboard
    A small video from Snowbreak'05 on Uludag mountain, Turkey, while jumping off the roof of a small hut.
    Download video 95KB
    Snowboard-2005
    02/2005
    Concert-2003 Guitar
    This video is from a concert with my old band 'Sentinel', while playing 'Pull Me Under - DreamTheater'.
    Download video 21MB
    Concert-2003
    11/2003