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landonGRAY
main
thesis research
in progress...
We can imagine time as a linear sequence of snapshots of our world. Imagine if sections of a snapshot can be pushed forward or backward in time. We would see sections of space that reveals the future or the past relative to the current time we're viewing them in. If this temporal push is based on the location of 3D space (the xyz axis), we would have a temporal shifting function of our 3D world. Work about spatio (space related) temporal (time related) warping has been applied to video sequences before. These works shift time from an image sequence, pushing the pixels in the video forward and backward in the sequence of video frames. Here, space is the 2D image coordinates while time is the linear sequence of frames. This application has been used for motion analysis and abstract artistic effects. What I aim to do is extend this concept of spatio-temporal video warping into the third dimension. Instead of using screen coordinates to warp the video, 3D spatial coordinates from the video's subject will drive the warping function. span> |