3D Puzzle Game (OpenGL/C++)

I was team leader for a small group (three people total) developing this isometric adventure/puzzle game. The work was completed in one semester. I created nearly all of the art assets, a large portion of the programming, several level designs, and a portion of the event scripting. The game features seven different levels and a number of obstacles and puzzles to overcome to reach the end.

3D Maze Game (OpenGL/C++)

This program randomly generates a 'perfect' maze with no inaccessible sections, no circular paths, and no open areas. The maze is displayed using OpenGL, and is interactively navigable in first-person or top-down perspectives.