Audrey Elizabeth Wells
Austin, TX 78759
wellsae@viz.tamu.edu
OBJECTIVE:
To obtain a position as a 2D/3D Artist in the games or film industries.
EDUCATION:
M.S. Visualization Sciences, Texas A&M University, August 2008
Degree completed; will graduate in August with GPA of 3.8 on a 4.0 scale
Master’s Thesis: Virtual Reconstruction of a 17th Century Portuguese Nau
Using data provided by nautical archaeologist Dr. Filipe Castro, I
created a detailed 3D model of the ship and cargo using Autodesk Maya.
The model is interactively viewable on the real-time, immersive CAVE
(computer-assisted virtual environment) system developed by Dr. Frederic
Parke.
B.S. Computer Science, Mount Union College, May 2004
Second major in Media Computing, Minor in Art
Graduated summa cum laude with a GPA of 3.9 on a 4.0 scale
Undergraduate Senior Project: Team Leader, 3D Game Development
3D game programmed in OpenGL and C++, Photoshop-created imagery
SKILLS: Autodesk Maya, Adobe Photoshop, AfterEffects, C++/OpenGL Programming,
HTML/CSS
- 6 years using Maya to create or modify polygonal and NURBS models
- Expert in the layout of UV maps for polygonal objects
- Basic animation and rigging (i.e. IK/FK, model deformers, key framing)
- 8 years using Photoshop for graphics projects (web, posters, presentations)
- Creating original and realistic texture maps (i.e. correcting and modifying photographs for texture bases, digital painting of texture details)
- Creating custom texture maps (normal, displacement, bump, specularity)
- Camera matching to composite 3D into 2D still or video background plates
- 3 years using Adobe AfterEffects for editing and compositing
- 6 years programming Java, C++, and OpenGL graphics/game applications
- Comfortable writing HTML and CSS code for websites
EXPERIENCE:
Freelance Artist, Texas A&M University, College Station, TX
3D modeler and texture artist for an ACM SIGGRAPH project; Providing related support for CAVE (computer-assisted virtual environment) systems to display the models and textures on the immersive displays. 05/08 – Present
Freelance Artist, Capsher Technology, Inc., College Station, TX
3D modeler and texture artist for a Capsher Technology project. Work involved creating low-polygon models and textures to customer specification for real-time display. 08/07 – 10/07
Information Technology Assistant, Mount Union College, Alliance, OH
Assisted faculty/staff by providing training and solutions to technology-related questions and problems; also assisted with graphics projects. 08/02 – 05/04
REFERENCES AVAILABLE ON REQUEST